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Mid Unity Developer

Sobre el puesto

• Implement client features in Unity 6.3 using C#, URP, and FMOD for a cloud-streamed party game
• Work within an existing codebase and the client's SDKs
• Build gameplay and UI features including challenge modes, trophy and progression screens, and themed content
• Build content authoring tools and add telemetry events
• Integrate FMOD audio events and banks for assets supplied by the audio team
• Fix bugs and support client QA through alpha, regression, and release
• Estimate own tasks
• Write technical documentation

• 3+ years of experience as a Unity game developer
• Worked on at least one shipped game title
• Availability for daily working-hours overlap with Helsinki (EET/EEST)
• Passion for video games
• Strong skills in Unity and C#; Unity 6 and URP are a plus
• Ability to take a well-defined feature through to delivery, asking questions early when information is missing
• Familiarity with performance bottlenecks and ways to resolve them
• Strong debugging skills
• Basic understanding of multiplayer concepts and client-server communication
• Willingness to learn FMOD, the client's SDKs and existing tooling
• Good communication skills in English, and good reporting and documentation skills
• Flexibility and ability to adapt to changing priorities
• Experience with multiplayer, party or casual games is desirable
• Experience with FMOD or other audio middleware is desirable
• Experience building game tools or adding analytics and telemetry is desirable
• Familiarity with TypeScript or React is desirable
• Computer Science / Maths Degree or equivalent is desirable

• Permanently remote position
• Opportunity to hone and improve skills through diverse projects
• Career growth and development
• Working with an international group with offices worldwide
• Ongoing training and professional self-improvement opportunities
• Flexible working hours
• Inclusive culture and open communication