TU PRÓXIMO CAPÍTULO
Environment Artist
Sobre el puesto
• Create high-poly and low-poly environmental models, focused on modular architecture kits, structures, and props
• Overhaul and optimize existing asset kits by consolidating materials, reducing poly counts, and standardizing performance
• Create assets for bespoke landmark locations
• Design assets for modularity and reusability
• Rework vegetation and natural assets where needed
• Use photo reference and concept art to create a believable, grounded look
• Produce clean UVs and game-ready assets within large open-world technical limits
• Collaborate with World Art, Level Design, Tech Art, and 3D Art
• Troubleshoot visual, technical, and production problems
• Contribute to systems, workflow improvements, and the final look and feel of the game world
• Participate in interviews, an art test, and culture-fit discussions during hiring
• Previous experience on professional game projects
• A portfolio with clear examples of your own asset production
• Solid experience building modular asset kits
• Strong modeling skills and experience in Blender, Maya, or 3ds Max
• Sculpting experience with software like ZBrush
• Good understanding of the PBR material pipeline
• Solid grasp of baking and texturing using the Substance Suite and Photoshop
• Basic knowledge of shader creation
• Ability to resolve visual, technical, and production issues
• Strong communication skills across departments
• Fluent spoken and written English
• Proficiency in Unreal Engine 5
• Knowledge of foliage creation
• Experience with procedural workflows such as Houdini
• Experience working on open world games
• Experience in an indie or small team environment
• Interest in and experience playing survival games; Steam profile requested
• Permanent employment
• 40 hours/week
• 25 days of annual leave
• Fully remote work
• Freelance, with a full time option for candidates based in Germany
• Flexible working hours
• High ownership and creative freedom
• Direct collaboration within a small, focused team
• Opportunity to work on Ardem and help set a new benchmark for the survival game genre