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Senior Level Designer

Sobre el puesto

• Design, build, and tune Unity levels, including layouts, encounters, pacing, and difficulty
• Triple level content using the AI pipeline and design judgment
• Model the effects of health, damage, and stat changes before shipping
• Polish existing levels to final quality and improve game feel
• Set the level design roadmap and make design decisions
• Write detailed specifications for developers
• Use playtests and player data to iterate on levels
• Use AI to generate layouts, prototype encounters, simulate balancing, and automate level work
• Own the player experience for a hybrid casual RPG

• Years of level design experience, with shipped levels on a hybrid casual, RPG, or combat-based game
• Hands-on balancing skills, including stats, health and damage maths, and spreadsheets
• Fluency in Unity; ability to build and iterate levels in the engine
• Strong sense of game feel and ability to explain design decisions
• Daily experience using AI to automate, speed up, or rethink work
• Autonomy to build a roadmap and make design decisions
• Data-driven approach to level tuning
• Feature design experience alongside level design
• Ability to collaborate in English
• Primarily based in European time zones (UTC to UTC+3), or planning to be
• Extreme ownership, proactive working style, pragmatism, sharp thinking, and motivation

• Comprehensive benefits depending on location, including insurance, meal vouchers, public transport, gym memberships, and more
• Paris HQ desk access and WeWork perks
• WeWork coworking access throughout Europe
• Collaboration with a global team
• Occasional team gatherings and off-site retreats (Workations)
• Performance reviews every six months
• Equipment support, including a home office setup allowance for remote workers
• Access to AI tools
• Exceptional growth opportunities
• Real ownership of the player experience
• Dedicated level editor and AI level pipeline from day one