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QA Engineer

Sobre el puesto

• Perform functional, cross-platform, regression, smoke, usability, and A/B testing for mobile games
• Develop and maintain test cases and checklists
• Report, track, and verify defects in bug tracking systems
• Analyze requirements for new features and participate in task grooming
• Use AI agents and AI-powered tools to optimize QA workflows, test development, documentation, and routine tasks
• Analyze requirements, GDDs, and technical documentation to identify potential quality risks before implementation
• Participate in the release cycle, including release preparation and smoke testing
• Automate QA processes and testing using AI
• Collaborate with developers and game designers to ensure quality
• Assist in improving the team's QA processes

• 2+ years of experience testing mobile games on iOS/Android
• Understanding of the game development life cycle
• Experience with test case management systems such as Asana, TestRail, or Zephyr
• Experience with bug tracking systems such as Jira or Asana
• Knowledge and application of functional, regression, cross-platform, usability, and A/B testing methodologies
• Experience working with logs using ADB, Xcode, Charles, or Fiddler
• Proactive approach to identifying defects and proposing improvements to processes, test coverage, and user experience
• Experience using AI tools in QA workflows, particularly for test creation, documentation, analysis, and routine-task optimization
• Experience testing monetization systems, including in-app purchases, advertising, and third-party SDK integrations
• Experience with Git, GitHub, or GitLab
• Understanding of client-server game architecture, including authentication, player progress tracking, matchmaking, and game events
• Experience working with backend and admin panels
• Ability to work autonomously and deliver features and releases end-to-end without QA lead involvement
• Experience testing puzzle games is nice to have
• Experience with Unity is nice to have
• Experience with Amplitude or Firebase is nice to have
• Experience with client-server architecture is nice to have

• Transparent and straightforward communication with no politics or hidden agendas
• Meaningful challenges requiring real thinking, ownership, and going beyond standard solutions
• Full toolkit provided, including all necessary tools and licenses
• 20 days of fully paid vacation
• 22 days of fully paid sick leave
• Flexible schedule and remote work
• All necessary hardware provided