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Senior Technical Animator – Contract

Sobre el puesto

• Implement, refactor, and stabilize character animation systems in Unreal Engine 5's Unreal Animation Framework (UAF/AnimNext)
• Develop core animation architecture, locomotion state machines, animation overlays, and physics-driven animation
• Take ownership of existing and partially implemented systems and improve their reliability, performance, and reusability
• Develop and maintain animation features for NPCs, humanoid enemies, and monsters, including hit reactions, procedural look-at, inverse kinematics, and ragdoll physics
• Investigate and resolve animation bugs, crashes, visual artifacts, and performance issues
• Support Animators and Designers with animation implementation, content setup, debugging, and tuning
• Collaborate with Animation Programmers, Technical Animators, Designers, Animators, and other disciplines to integrate systems into gameplay and meet production requirements
• Document animation systems and workflows and share knowledge with team members
• Work on The Witcher 4

• At least 5+ years experience in Technical Animation, preferably on AAA or similarly large-scale/complex game projects
• Extensive hands-on experience with Unreal Engine 5 animation systems, including Animation Blueprints, state machines, Control Rig, and procedural animation
• Thorough understanding of character animation, including locomotion, animation layering, inverse kinematics, and physics-driven animation
• Excellent debugging and problem-solving skills, including investigating complex runtime issues, animation artifacts, and performance bottlenecks
• Ability to quickly understand and take ownership of unfamiliar technical systems
• Solid understanding of animation principles, body mechanics, and technical requirements of in-game character animation
• Good working knowledge of Blueprints and ability to read and navigate C++ code
• Strong communication skills and ability to explain complex technical topics through discussion and documentation
• Hands-on experience with Unreal Engine's AnimNext / Unreal Animation Framework (UAF), particularly modular animation graphs and UAF nodes is nice to have
• Experience implementing animation systems for humanoid enemies, creatures, or monsters is nice to have
• Experience with StateTrees, Physics Assets, Physics Control, and Motion Matching is nice to have
• Experience migrating or refactoring existing animation systems to new frameworks is nice to have
• Experience working effectively in agile, cross-disciplinary game development teams is nice to have

• Private medical healthcare with dental care and unlimited rehabilitation, accessible for partners and relatives
• Comprehensive pension and insurance plans
• Annual cancer-prevention screenings
• Free psychological and psychiatrist care and well-being initiatives
• Sports card with access to sporting and fitness facilities
• Menstrual leave
• RED Parents Network, including childcare benefits and family-friendly events
• RED Summer Camp for Kids, majoritively paid by the company
• Welcome pack
• Trainings, lectures, courses, workshops, online tutorials, and e-learning classes
• Cafeteria platform with subscription benefits, additional medical packages, vouchers, shop and cinema codes, and public transport reimbursement
• Gifts for newborn rebels and regular swag opportunities
• Dog-friendly office
• Social events
• Healthy selections and canteens
• International working environment
• Electric car charging points and green zones
• Designated bicycle space, bicycle repair equipment, and showers
• Onsite gym with climbing wall, Gym Assistant support, yoga, and boxing classes
• No dress-code
• Long term incentive program with option to purchase CDPR stock after the vesting period