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Senior QA Engineer

À propos du poste

• Define and execute test coverage across features, systems, and game builds
• Create test plans, test cases, and regression suites based on technical and gameplay requirements
• Test features and systems through functional, integration, regression, exploratory, and compatibility scenarios
• Identify, reproduce, investigate, and document bugs with clear reproduction steps and technical evidence
• Collaborate with engineers, designers, production, QA leadership, and other disciplines to investigate issues, determine severity, and validate fixes
• Test gameplay systems within Unreal Engine 5
• Support multiplayer and networked gameplay testing, including replication, connectivity, latency, synchronisation, and player interactions
• Coordinate and support internal playtests and turn player feedback into actionable findings
• Maintain Jira bug-tracking workflows, QA documentation, and reporting
• Monitor defect trends and testing data to identify recurring issues and coverage gaps
• Contribute to automated testing and internal QA tools
• Prioritise defects against development milestones and release requirements
• Help identify technical and gameplay risks early in production

• Strong professional experience in game development QA, ideally in a senior QA, QA Engineer, or similarly technical quality role
• Strong proficiency in Unreal Engine 5, with proven commercial experience on a shipped title or game currently in active production
• Solid understanding of game development pipelines and the relationship between engineering, design, art, production, and QA
• Experience creating and maintaining structured test plans, test cases, and regression coverage
• Strong bug investigation and reproduction skills
• Working knowledge of Python, C#, Lua, Unreal Blueprints, or Unreal scripting tools
• Experience with Jira, Azure DevOps, or Bugzilla
• Familiarity with Agile methodologies and continuous integration/delivery workflows
• Experience analysing QA data, defect trends, and testing results
• Ability to work with technical teams and discuss issues directly with engineers
• Ability to independently manage priorities across multiple features and development areas
• Strong written and verbal communication skills in English
• Proactive approach to quality and early risk identification
• Genuine interest in games and understanding of polished, responsive gameplay
• Must be based in Europe or a CET-compatible time zone, with sufficient overlap with Central European working hours
• Previous experience testing multiplayer, PvP, PvE, or shooter titles is nice to have
• Experience testing networked gameplay and debugging replication, latency, matchmaking, or online services is nice to have
• Experience developing or maintaining automated testing frameworks, scripts, or QA tools is nice to have
• Experience with performance, load, or stress testing is nice to have
• Experience with CI/CD pipelines and automated build validation is nice to have
• Experience testing across multiple platforms is nice to have
• AAA game development experience is nice to have
• Experience working within a fully remote, multinational game development team is nice to have
• Experience contributing to a title through multiple production stages, from early development through launch is nice to have
• Active interest in competitive and multiplayer games is nice to have

• Fully remote work arrangement
• Flexible location within Europe or CET-compatible time zones
• Globally distributed, multinational team
• Self-managing work environment
• Open, friendly collaboration culture