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Rendering Engineer

À propos du poste

• Manage development of the Wowhead Studio application for datamined creatures, characters, and other in-game assets
• Extract game data and assets to build tools supporting products and services
• Maintain Wowhead WebGL model viewers, including the TypeScript-based standard viewer
• Use the C++ WebAssembly-based viewer for World of Warcraft Player Housing pages
• Use the JavaScript-based Three.js model viewer
• Maintain technical documentation on game data, formats, change history, data-mining tools, and processes
• Communicate task progress, blockers, and role-related issues clearly and promptly

• Previous hands-on experience doing data mining work on World of Warcraft and/or Diablo IV
• Comprehensive understanding of programming languages such as C++, Python, C#, TypeScript, and JavaScript
• Understanding of debugging, reverse engineering, and custom-made tools
• Ability to read and comprehend x86/x64 assembly language, such as via IDA
• Strong written and verbal English communication skills
• Ability to collaborate remotely and coordinate with stakeholders across different time zones
• Professionalism, reliability, analytical and problem-solving skills
• Experience in Blizzard games is advantageous for understanding project requirements and consumers

• Full-time remote work
• Independent contractor engagement