YOUR NEXT CHAPTER
Level Designer
About the role
• Own the entire level design for the whole game
• Create exploration spaces, points of interest and environmental storytelling
• Shape where and how players build their factories
• Work with design, art and engineering on tools, workflows and performance
• Playtest and iterate
• Build and fill the large open world of the next factory game in Unreal Engine 5
• Design a rewarding world to explore with strong locations for factory building
• Design a world that visibly changes in response to player actions
• Shipped level or world design on an open-world or large-environment game
• Strong Unreal Engine 5 editor skills
• Portfolio showing the process from blockout to final
• Clear communication and documentation
• Experience with PCG, World Partition or Blueprints
• Good understanding of artistic fundamentals for set dressing
• Experience with survival, exploration or simulation games may be an advantage
• Interest in factory games may be an advantage
• Professional working proficiency in English
• Ability to work during CET core working hours, approximately 11:00–15:00
• Fully remote employment directly inside Germany
• Flexible working hours
• Paid overtime, on the rare occasions it happens
• Office budget for ergonomic setup and hardware
• Monthly personal growth allowance for courses, books or other learning material
• Focus days to research or learn new skills
• Yearly team gathering to meet and collaborate in person
• Yearly salary review
• Automatic increase of 2% per year
• Hardware & home office budget (2.000€ when joining, then 1.000€ yearly)
• Job Ticket (if you live in Germany)