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Art Director

About the role

• Review the current visuals and UX of the project and prepare a prioritized improvement plan
• Improve game feel through animations, feedback on player actions, and satisfying gameplay moments
• Create and maintain the game’s style guide, including palette, UI elements, fonts, and animation/effect rules
• Develop the game’s visual style, including major changes to backgrounds and overall visual approach, and prepare variants for A/B tests
• Lead the art team by setting tasks, reviewing work, giving feedback, and supporting growth
• Set tasks for and review UX flows and interfaces
• Set tasks for animations and VFX, review and accept results in the build
• Participate in new feature development from the concept stage, covering visual and UX integration into the overall style
• Review and approve all visual assets before they go into the game
• Check visuals in the build on devices and set fix tasks for the development team

• 3+ years in game development as an Art Director or Art Lead
• Experience with mobile casual projects where visuals and game feel are key: puzzle, coloring, hidden object, merge, match-3, farm
• Experience with a LiveOps product
• A portfolio of projects where you were responsible for the visuals
• Deep expertise in 2D art, UI/UX and game feel for mobile games
• Experience leading an art team: setting tasks, reviewing work, hiring, developing artists
• Experience setting tasks for and reviewing UI/UX in mobile games: mobile interface patterns, readability on small screens, onboarding
• Understanding of animation and VFX production, including integration into Unity (Spine or similar), at the level of setting tasks and accepting results
• Deep understanding of current AI tools for art
• Understanding of mobile device technical constraints
• Experience working in a product team in close collaboration with the producer, game design and development
• Experience independently defining the visual direction of a product that has been released
• Experience working on successful projects with a multi-million audience
• Experience organizing large-scale production of illustrated content in a consistent style
• Hands-on experience implementing AI in art production

• 18 business days of compensated day-offs
• 8 paid Personal Days a year + 1 day is added every year
• Flexible Public Holidays policy
• 100% Sick Leave compensation
• Payment for wear and tear on equipment while using a personal computer
• Remote work