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Game Development Expert – AI Training Projects

About the role

• Build small-scale game projects or interactive scenes using established game engines
• Introduce realistic gameplay bugs requiring investigation, playtesting, and on-screen analysis
• Design challenging feature-development tasks involving multiple gameplay systems and mechanics
• Write clear, concise task briefs modeled on real-world instructions from players, designers, or producers
• Develop reference solutions for each task, including bug fixes and feature implementations
• Define measurable acceptance criteria, including required input sequences, expected visual outcomes, and verifiable in-game states
• Conduct end-to-end playtesting to verify that tasks are reproducible, reliable, and solvable
• Ensure tasks accurately reflect real game development workflows and provide meaningful challenges for AI systems

• Demonstrated hands-on game development experience through professional employment, indie projects, solo development, or serious hobby projects
• Strong proficiency in at least one major game engine, such as Unity, Godot, or Unreal Engine
• Experience with relevant scripting and programming technologies, including C#, GDScript, C++, or Blueprints
• Ability to navigate game editors, manage scenes, debug gameplay logic, and troubleshoot engine-related issues
• Proven ability to identify and resolve gameplay bugs through iterative testing
• Ability to design interactive features and understand how multiple game systems work together
• Strong written communication skills for documenting task requirements and acceptance criteria
• A portfolio or verifiable examples of game development work, such as published games, GitHub repositories, itch.io projects, game jam entries, or shipped titles