O SEU PRÓXIMO CAPÍTULO
Technical Artist
Sobre a vaga
• Turn creative ideas into game experiences that convey the atmosphere, tension, competition, and thrill of boxing
• Create shaders, effects, tools, and systems that expand artists’ creative capabilities
• Work at the intersection of art, design, and technology
• Collaborate closely with the Art Director, Artists, Designers, and Engineers
• Create realistic-feeling player experiences
• Communicate across Art, UI/UX, and Development
• Define standards, benchmarks, and performance budgets for the Art Team
• Participate in a recruitment process consisting of a first interview, test, and technical interview
• Very strong knowledge of Unity, including import settings, prefabs, materials, rendering, asset pipelines, and content organization
• Knowledge of modeling, UVs, baking, texturing, LODs, rigging/skinning, and preparing assets for real-time environments
• Ability to create and optimize shaders in Shader Graph/HLSL for 3D assets, UI/2D, and VFX
• Knowledge of atlases, sprites, masking, 9-slice, animated UI, material-based effects, texture optimization, and draw call optimization
• Experience with CPU/GPU profiling, overdraw, batching, draw calls, memory, textures, meshes, VFX, shaders, and performance budgets across mobile device tiers
• Hands-on experience with Particle Systems/VFX, shader-based effects, and mobile optimization
• Knowledge of URP, baked/mixed lighting, lightmaps, probes, post-processing, and visual quality/performance balancing
• Ability to create simple tools and editor tools in C# and automate repetitive processes and asset validation
• Experience with Frame Debugger, Unity Profiler, RenderDoc, or similar tools
• Ability to identify root causes of visual and performance issues
• Ability to define standards, benchmarks, and performance budgets for the Art Team
• Very good knowledge of Unity’s Cinemachine camera system, including Virtual Cameras, blending, follow/aim, dolly/splines, camera shake, and complex camera sequences
• Practical knowledge of DOTween for UI, cameras, objects, materials, and shader parameters
• Ability to build clear animation sequences and optimize them for mobile
• An opportunity to develop your skills while working alongside experienced professionals
• A great culture and a decent dose of ownership — trust to make an impact
• Remote, hybrid or on-site work options
• Flexible working hours with core hours from 10:00 to 14:00
• Available guidance to help you grow professionally
• As little bureaucracy and as much transparency as possible
• A stable salary reflecting experience and skills
• Remote-work support
• Sports benefits
• Private healthcare