← Todas as vagas

Material Artist

Sobre a vaga

• Develop high-quality benchmark materials using Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools
• Ensure materials maintain compatibility and interchangeability within the project
• Collaborate with Level Artists to create user-friendly materials for level construction
• Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including tinting and height blends
• Maintain the integrity and uniformity of the material library
• Research, evaluate, and implement the latest industry trends and material creation techniques
• Select the most appropriate software for each task
• Pivot to simple prop modeling tasks when material creation assignments are unavailable

• Deep and highly proficient knowledge of Substance Designer
• Knowledge of PBR (Physically Based Rendering) material standards
• Experience in creating textures for complex semi-procedural shaders
• Understanding of material blending systems and material optimization for real-time engines
• Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail
• At least one shipped title within the CG industry
• Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus
• Autonomy and independence
• Good communication skills
• Intermediate English level or higher

• Medical Care package
• MyCafeteria system - including Multisport card and more
• Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
• English or Polish language classes
• Sensibly flexible working hours
• Care Bonus to cover health, educational, and safety needs
• Corporate parties and team buildings