← Todas as vagas

Game Engineer – Contract-to-Hire

Sobre a vaga

• Build and ship gameplay features, UI, and systems from design specification through release
• Fix bugs and improve performance, stability, and load times
• Collaborate with design and art to turn ideas into playable builds and provide feasibility and scope feedback
• Write clean, tested, maintainable code
• Participate in team code reviews
• Estimate work, flag risks early, and keep the team informed through planning and regular updates
• Contribute to tools, pipelines, and documentation that improve team productivity
• Review learner code and provide clear, encouraging written feedback
• Collaborate with the Learning Experience team on tooling supporting the game development curriculum
• Join occasional community events such as game jams and livestreams
• Work on the Threadbare roadmap with the senior game engineer, creative director, producer, and contributor community

• 4+ years of professional software engineering experience, including hands-on work on shipped or live games
• Experience shipping or maintaining a released game or live product as part of a team alongside engineers, designers, and artists
• Comfortable with Git-based workflows, code review, and working in an existing codebase
• Willingness to mentor early-career game developers through code review and written feedback
• Clear written and verbal communication in a remote, asynchronous team
• Familiarity with open-source communities and contribution practices
• Ability to work independently and ask for help at the right time
• Professional or fluent English
• Experience with the Godot engine and GDScript is desirable
• Accessibility or inclusive design experience in games is desirable
• Experience with learning or educational games is desirable
• Familiarity with analytics, live ops, or build and CI pipelines is desirable
• Spanish ability is desirable
• Interest in expanding access to technology is desirable

• Contract-to-hire arrangement with intent to convert to a long-term role
• Full-time contract engagement (40 hours/week) for 5–6 months
• Fully remote work
• Flexible, asynchronous collaboration across multiple time zones
• Opportunity to work on an open-source, community-built game
• Mentorship and collaboration with senior engineers, creative, production, learning, and contributor teams
• Opportunity to guide learners and contribute to educational game development programs
• Equal employment opportunities and inclusive workplace