O SEU PRÓXIMO CAPÍTULO
Principal Systems Designer – Factory Game, Unreal Engine
Sobre a vaga
• Design the game's core systems, including production chains, resources, logistics, progression and economy
• Break down high-level mechanics into implementable steps
• Prototype and tune systems using spreadsheets, simulations and Blueprints
• Write and maintain design documentation aligned with the implemented game
• Collaborate daily with programmers, artists and production
• Structure design priorities, open questions, decisions and rationales
• Act as a sparring partner to the Game Director by challenging ideas and proposing alternatives
• Later lead a small design team consisting of a Level Designer and Content Designer
• Help shape the studio's design processes
• 8+ years of professional game design experience, with a strong focus on systems design
• At least one shipped title where you owned major systems, ideally a systemic game
• Experience with factory and automation games as a player
• Systems-thinking ability, including feedback loops, dependencies, scaling, emergent behaviour and edge cases
• Hands-on prototyping and testing experience
• Excellent written and verbal communication in English
• Working times compatible with the CET timezone
• Programming background or solid scripting skills in Blueprints, C++, C#, Python, Lua or similar (nice to have)
• Experience with Unreal Engine (nice to have)
• Experience leading or mentoring other designers (nice to have)
• Experience in small or remote indie teams (nice to have)
• Personal projects related to factory games (mods, tools, prototypes, calculators or blueprints) (bonus)
• Paid overtime
• Book & training budget (100€/month, more if needed)
• Focus days for learning new skills or researching
• Yearly on-site team events
• Automatic baseline salary adjustment of 2% per year
• Hardware & home office budget (2.000€ when joining, then 1.000€ yearly)
• Job Ticket (if you live in Germany)
• Very flexible working hours
• Fully remote work