O SEU PRÓXIMO CAPÍTULO
Freelance Sound Designer – Project Based
Sobre a vaga
• Create the music and sound effects for a new, unannounced free-to-play casual game
• Develop a warm, upbeat, relaxing sonic identity
• Produce the main theme, seamless gameplay loops, and short stingers for level-ups, completions and story moments
• Create core sound effects for UI, menus, item interactions, rewards, currencies, building, decorating, customer orders and ambience
• Design progression-scaled feedback sounds for higher-tier items and larger rewards
• Create variations for frequently played sounds
• Deliver clean loops, consistent loudness, clear naming, and web/mobile-ready formats and compression
• Complete agreed revision rounds based on briefs, references and in-game review
• Portfolio of shipped games where you created both music and sound effects
• Experience with casual, mobile or web games
• Strong ear for warm, light-hearted styles such as acoustic, playful orchestral or relaxed tropical
• Proven delivery of game-ready audio, including seamless loops, variations, consistent loudness, and mixes suitable for small speakers
• Comfort working within file-size and memory budgets, including compressed web and mobile formats
• Ability to turn a written brief and reference tracks into finished audio within agreed revision rounds
• Clear written English and reliable async communication
• All work must be original, with no uncleared samples
• Must disclose any use of AI tools
• Music must be free of collecting-society claims
• NDA required
• Freelance capability and ability to invoice for services
• Nice to have: experience with merge, match-3, decoration or other casual puzzle games
• Nice to have: audio delivery for Unity, Unity WebGL or HTML5 games
• Nice to have: adaptive or layered music responsive to game state
• Nice to have: short character vocalisations or non-verbal voice sounds
• Nice to have: audio for live-ops content such as seasonal events
• Nice to have: familiarity with Facebook Instant Games or browser autoplay constraints
• Fixed-fee quote per package
• Independent work with self-set schedule
• Use of own equipment, software and libraries
• Follow-up packages commissioned and quoted separately, with no obligation on either side
• Dedicated point of contact
• Clear briefs and references
• Consolidated feedback
• Opportunity to define the sound of a new game from its first playable builds
• Exclusive, unlimited, worldwide usage rights to deliverables via full buyout