← Todas as vagas

Senior Technical Artist

Sobre a vaga

• Turn creative ideas into player experiences that convey boxing atmosphere, tension, competition, and thrill
• Create shaders, effects, tools, and systems that enable artists to bring the energy of sport to life
• Work at the intersection of art, design, and technology
• Collaborate closely with the Art Director, Artists, Designers, and Engineers
• Define standards, benchmarks, and performance budgets for the Art Team
• Build and debug complex Cinemachine camera sequences
• Build and optimize DOTween animation sequences for mobile
• Participate in the recruitment process including first interview, test, and technical interview

• Very strong knowledge of Unity, including import settings, prefabs, materials, rendering, asset pipelines, and content organization
• Knowledge of modeling, UVs, baking, texturing, LODs, rigging/skinning, and preparing assets for real-time environments
• Experience creating and optimizing shaders in Shader Graph/HLSL for 3D assets as well as UI/2D/VFX
• Knowledge of atlases, sprites, masking, 9-slice, animated UI, material-based effects, texture optimization, and draw call optimization
• Experience with CPU/GPU profiling, overdraw, batching, draw calls, memory, textures, meshes, VFX, shaders, and performance budgets across different device tiers
• Hands-on experience with Particle Systems/VFX, shader-based effects, and optimization for mobile
• Knowledge of URP, baked/mixed lighting, lightmaps, probes, post-processing, and balancing visual quality against performance
• Experience creating simple tools and editor tools in C# and automating repetitive processes and asset validation
• Experience with Frame Debugger, Unity Profiler, RenderDoc, or similar tools
• Ability to identify root causes of visual and performance issues
• Experience defining standards, benchmarks, and performance budgets for the Art Team
• Very good knowledge of Unity’s Cinemachine camera system, including Virtual Cameras, blending, follow/aim, dolly/splines, camera shake, and complex camera sequences
• Practical knowledge of DOTween for UI, cameras, objects, materials, and shader parameters
• Ability to build clear animation sequences and optimize them for mobile
• Ability to communicate effectively across Art, UI/UX, and Development

• Remote, hybrid or on-site work — whatever works best for you
• Flexible working hours with core hours from 10:00 to 14:00
• Available guidance to help you grow professionally
• As little bureaucracy and as much transparency as possible
• Stable salary reflecting your experience and skills
• Remote-work support
• Sports benefits
• Private healthcare